I started off animation with cycles, to warm myself up and prep for Shot 02.
This week I created 5 run cycles + 2 fast-walk cycles. 
I am missing 1 fast walk cycle for Charlie (glasses kid)

Here is what the cycles look like, roughly stamped into Shot 02.
The shot right now feels too stop-and-go. 

I want it to start at high energy, slow down quickly but maintain momentum, and once the characters are past the hallway monitor they run as they do now.

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